However, online scuttlebutt seems to suggest that PS4, Xbox One, and PC could also be options here. The use of the word ‘pocket’ in the game’s title makes us think that Shovel Knight: Pocket Dungeon is designed for handheld play, which could put us in the realm of the Nintendo Switch and mobile devices. And we don’t know what platforms the game will come out on, either. Despite pushing out a lot of marketing materials, Yacht Club Games has not announced the Shovel Knight: Pocket Dungeon release date. There are still a lot of question marks here, though. Wondering what this unexpected combination of things will actually look like? The best way of wrapping your head around this interesting new direction for Shovel Knightis to take a look at the game’s first trailer… The game is described as having a new story, and it will factor in “bosses both familiar and new.” The official website for Shovel Knight: Pocket Dungeon even goes so far as to describe it as “an action-packed puzzle adventure mashup like none other!” Players will join forces with a “mysterious guide” called Puzzle Knight in the game to take part in both puzzle experiences and dungeon-crawling action. It’s apparently “a Roguelite Puzzle game hybrid”, with the team at Yacht Club Games explaining that this new project “mashes up everything we love about falling block puzzle games, with a dungeon-crawling twist!” Much like Shovel Knight Dig, this represents an unexpected new direction. The developers at Yacht Club Games, overseers of the Shovel Knight franchise, have teamed up with the developers at Vine to make this intriguing new game a reality. All of our games sales (after sales tax, partners and platform holders cut, etc) have generated Yacht Club Games more than 40 million dollars in revenue!!! That’s completely staggering to us.Shovel Knight: Pocket Dungeon has been announced with its first trailer.Showdown released December 2019 – 12 months, 16 team members, $1.5 million (Kickstarter budget 50k). King of Cards released December 2019 – 18 months, 16 team members, $2.5 million (Kickstarter budget 25k).Here’s King of Cards’ and Showdown’s stats: Specter of Torment released March 2017 – 15 months, 16 team members, $1.5 Million.Plague of Shadows released September 2015 – 12 months development, 9 team members, $1 Million.Shovel of Hope released June 2014- 18 months development, 6 team members, $1.4 Million.So almost half a million people have taken a swipe at Cyber Shadow, which makes us truly happy!” “It’s important to note here that Cyber Shadow was a day 1 Xbox Game Pass game, which according to our estimates means more than 300,000 players got the game for free on Game Pass. When talking about Cyber Shadow they said in their blog post that the 2D action title has sold 85,000 units across all platforms. In addition to this, the team says that for Shovel Knight Pocket Dungeon they are “committed to doing 3 big additions to the game, adding huge features like online multiplayer, mod support on Steam, and more more more of everything.” Shovel Knight: Pocket Dungeon has so far sold a total of 35,000 units. The company says that both titles have sold the most units on the Nintendo Switch family of systems. Talented independant video game studio Yacht Club Games has published a sales breakdown on their two most recent hits Shovel Knight: Pocket Dungeon and Cyber Shadow.
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